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B4T Rating

The system at a glance

Every module is one piece of the rating. Read them in order or jump to the one you're after.

Updated · 27 July 2026

The rating in 60 seconds

The essentials

One number from 1.0 to 10.0. Three layers: your division (the whole number), your rung (the decimal) and a progress bar toward the next rung. Above them, four SERIES group the divisions, from the highest to the lowest.

  • Wins add points. Losses never subtract them.
  • Only your best wins count: farming rivals four rungs below adds nothing at all.
  • The decimal isn't a percentage: it's a rung you validated.
  • Changing division takes the points AND a key win.
  • Friendlies and doubles don't touch the rating.
  • Your confirmed division is a floor: the rating never drops below it.
01

What it is

Example rating
3.5
NameYour identity, from BORN to LEGEND
DivisionThe whole number, 1 to 10
RungThe decimal: a step you earned, with its own threshold
3.5 4.0

A 3.5 isn't "a 3 halfway there": it's one more rung of level inside your division. Your number only moves when you validate the next one. Until then the bar shows how close you are.

Philosophy

A number from 1.0 to 10.0 that says your real tennis level. It's earned on court: official systems only set your starting point.

Winsadd
Lossesnever subtract points
What countsonly your best wins
The decimala rung you earned

From BORN to LEGEND. That's how we move.

The full ladder4 SERIES · 10 divisions · 25 rungs
4th SERIES1.0 → 3.5
1BORN1.01.31.51.7
2ROOKIE2.02.32.7
3RISER3.03.5
3rd SERIES4.0 → 6.7
4BREAKER4.04.5
5STRIKER5.05.5
6SMASHER6.06.36.7
2nd SERIES7.0 → 8.7
7ACE7.07.37.7
8MASTER8.08.38.7
1st SERIES9.0 → 9.7
9ICON9.09.39.7
10LEGEND10 #X

The top rung of every division (the .5 or the .7) is the door to the next one. A 2.7 is someone standing at the door of 3.

Above the divisions there are four SERIES, the first being the highest and the fourth the lowest. Every SERIES groups whole divisions, so no player is ever split between two.

The rungs and their thresholds aren't invented: they copy the official ladder of the French Tennis Federation, decades of calibration behind them, beginner rungs added in July 2025 included. B4T makes it global.

02

How you start

Two doorsBoth confirmed on the spot
A · fast track

You have an official ranking: pick the system, type your rating, and you enter at the rung it points to. Your federation already validated it for you, there's nothing to prove.

FFT rankingyour exact rung
UTR ratingyour exact rung

The tables below say exactly where you land.

B · no ranking

You choose honestly. You also enter confirmed: there's nothing to validate.

Just starting1.0BORN
Been playing2.0ROOKIE

No trials, no waiting. From there it's all earned on court.

Entry rules
The fast track issingle use
Trial periodnone
Entry punishmentsnone
Fast-track cap9.7
Your flooryour division entry
Rungs are recalculatedevery month

The 10 is never seeded, it's earned. Your confirmed division is a floor the rating never breaks through. The rungs inside it are recalculated every month from your last 12 months: your division is your identity, your rung is your recent form.

03

Equivalence tables

Rung for rung

Each system seeds with the precision it has. Find your row: that's the rung you walk in at.

Your system

FFT › B4T

Rung for rung, 1:1
FFTB4TFFTB4T
NC 1.0 15/2 6.0
40/2 1.3 15/1 6.3
40/1 1.5 15 6.7
40 1.7 5/6 7.0
30/5 2.0 4/6 7.3
30/4 2.3 3/6 7.7
30/3 2.7 2/6 8.0
30/2 3.0 1/6 8.3
30/1 3.5 0 8.7
30 4.0 −2/6 9.0
15/5 4.5 −4/6 9.3
15/4 5.0 −15 9.7
15/3 5.5 Numbered 9.7the 10 is earned

UTR › B4T

Global scale: each band lands on a rung
UTRB4TUTRB4T
< 2.5 1.0 7.8 – 8.1 6.3
2.5 – 3.4 2.0 8.1 – 8.5 6.7
3.4 – 4.1 2.3 8.5 – 8.9 7.0
4.1 – 4.8 2.7 8.9 – 9.3 7.3
4.8 – 5.4 3.0 9.3 – 9.7 7.7
5.4 – 6.0 3.5 9.7 – 10.1 8.0
6.0 – 6.3 4.0 10.1 – 10.6 8.3
6.3 – 6.7 4.5 10.6 – 11.0 8.7
6.7 – 7.0 5.0 11.0 – 11.5 9.0
7.0 – 7.4 5.5 11.5 – 12.0 9.3
7.4 – 7.8 6.0 12.0 + 9.7the 10 is earned

NTRP › B4T

Half point steps, seeds at the division entry
NTRPB4T
< 2.0 1.0
2.0 – 2.9 2.0
3.0 – 3.4 3.0
3.5 – 3.9 4.0
4.0 – 4.4 5.0
4.5 – 4.9 6.0
5.0 – 5.4 7.0
5.5 – 5.9 8.0
6.0 – 7.0 9.0

Reference table: the app's form takes an FFT ranking or a UTR rating.

Full guide: how FFT, UTR and NTRP work →

04

Which matches count

B4T matchYES

Competitive. The only one that moves the rating.

FriendlyNO

Stays in your stats and history.

DoublesNO

Don't count toward the rating.

Rival's rungFrozen

It counts as it was on match day. And losses never subtract points.

05

The engine, in detail

For those who want to understand the system in depth. You don't need this to play.

The engine

Recalculated every month

Every month the engine takes your B4T matches from the last 12 months and checks whether you clear the threshold: the one of your current rung to hold it, the next one's to climb. Because results expire after 12 months, just like on the pro tour.

There's nothing to wait for: it counts from your very first match. The 12 months are a window that moves with you, not a trial period and not an anniversary you have to reach.

1Quota

Adds up your best wins. Only a limited number of them.

Check how many wins count on each rung →

2Total vs threshold

Compares that total against the rung's threshold.

3The key

To change division, the points aren't enough on their own.

It tests rung by rung and keeps the highest one you validate
2.02.32.73.03.54.04.55.05.5

It never starts from your current number, that would be circular. Your confirmed division only comes in at the end, as a floor: the entry rung it never lets you fall below.

BORN climbs on wins

No points, no thresholds
RungWhat it takes
1.0Entry, nothing to prove
1.34 wins
1.58 wins (wins by W.O. don't count)
1.712 wins, or beating someone at rung 1.7 or above
Why it works like this

The first rungs ask for wins, not points: B4T matches from the last 12 months, counted.

Simple on purpose. Whoever is starting out shouldn't have to understand any threshold, just go and win matches. The points system starts at ROOKIE.

What a win is worth

The scale, from ROOKIE up
Distance in RUNGS between your rival and the rung you're aiming at, not yours
+2120pts
+190pts
060pts
−130pts
−220pts
−315pts
≤−40pts

Aiming at 3.0: beating a 3.5 pays 90, a 3.0 pays 60, a 2.7 pays 30, a 2.3 pays 20. Four rungs below pays nothing at all. Your own number never enters the formula: two players aiming at 3.0 who beat the same rival get exactly the same.

The same win, three targets

One win against a 3.5, and what it pays depending on the rung you're aiming at.

Aiming at 3.090
Aiming at 3.560
Aiming at 4.030

The same win is worth less the higher you aim. That's why nobody climbs by farming easy rivals.

The threshold of every rung

Official table, by gender
RungThreshold Threshold Wins Wins
2.06666
2.3707066
2.712012066
3.017017066
3.521021066
4.028526588
4.530529588
5.031530588
5.532530588
6.033532588
6.336034588
6.742038599
7.043539599
7.343543099
7.74755001010
8.05055601011
8.35506101112
8.76106301214
9.07657601515
9.38657401716
9.79307801917
Two questions this table always raises

7.0 and 7.3 ask men for the same 435, and it isn't a mistake. The higher you aim, the less those same rivals are worth, so putting 435 together at 7.3 is harder than at 7.0. The threshold is the same, the distance isn't.

Same story with the women's 9.3 (740, lower than the 9.0). Wins devalued by distance, plus a bigger quota of counted wins. What it really takes goes up.

Which column applies follows the player's gender, not any play preference they set.

The balance bonus

The engine weighs your wins and losses against the rung you're aiming at, not against your own. Positive balance, it counts you 1 extra win; comfortably positive, 2. Negative, you keep the wins of your quota.

What each result weighs on that balance: these are balance points, not rating points.

Win, against whatever rung+1
Loss to the rung you're aiming at−1
One rung below the one you're aiming at−2
Two rungs or more below−5
Loss one rung abovedoesn't count
W.O. suffered, the 1st and 2nd of the yearno penalty
W.O. suffered from the 3rd on−5

Losing to someone far below the rung you're chasing is the clearest sign that you aren't of that rung yet, and that's why it weighs the most.

None of this touches your points. A loss never takes points away, it just doesn't add any: the worst a negative balance does is leave you without the extra counted win. Playing upward never punishes you.

The progress bar

Your profile always shows how many points you're carrying toward the next rung.

3.0 3.5
200 / 210

The number doesn't move until you validate. The bar does, every month.

The division key

Points aren't enough

Inside your division you climb rungs as you earn points and clear each rung's threshold. To change division you need two things: reaching that division's threshold (its entry rung, the X.0) and one of these two, in the last 12 months.

Way 1

One win against someone from the division you're aiming at, or above.

The points prove you're regular. This win proves you can handle the people up there.

Way 2

Two wins against different rivals from the top rung of your own division.

Two of them, and against different rivals, on purpose: beating the same player twice doesn't say what beating the two best in your division says.

Without the key2.7

You stay at the top rung of your division with the bar full: the points are already there, the win that opens the division is missing.

How divisions are born in countries without rankings

Everyone starts at 1 and 2. The best climb the inside rungs on their own up to the top, 2.7. Whoever beats two different 2.7s opens their division 3, and from then on a single win against that 3 is enough for everyone else. That 3 climbs to 3.5, whoever beats them opens the 4.

Rung by rung, always on court.

06

LEGEND

Level 10 · the summit

Not reached by points or fast track

Whoever arrives gets a global number by order of arrival. One single worldwide list: your flag already says your country. It's the app's roll of honour.

LEGEND · 10 #1LEGEND · 10 #2LEGEND · 10 #3
07

Protections

The divisionNever drops

Your confirmed division is a floor: the rating never goes below its entry rung.

The rung floats3.53.0

Stop defending your points and your wins age out of the 12 months: the rung comes back down. It's recalculated every month, with no anniversary to wait for. You're still a RISER: what moved is your form, not your identity.

A whole year out−1 division / year

Only then does the division itself give way: a 3.5 with a full year without B4T matches drops to division 2. Never more than one per year.

ComebackYou recover

Winning again puts you back where you belong.

08

A real season

Marco, 11 B4T matches
Final result
3.0
3RISER
3.0 3.5
200 / 210

A RISER ten points short of moving the number.

How you get there
He started the year at 2.7, the top of division 2at the door of the 3
B4T matches in the year11 · 5 wins, 6 losses
Two wins against 3.5s, one rung above180
Two against 3.0s, his own rung120
One against a 2.7, one rung below30
Total aiming at 3.0330
3.0 asks for 170, and the key of the 3 is therevalidated
The same wins aiming at 3.5200
3.5 asks for 21010 points short
His 6 losses0 points subtracted

The key of the 3 came from those two wins against 3.5: they belong to division 3, so they are Way 1. Without them the points would be there and the division would not.

The losses only cost him the balance bonus.

And this isn't a lab example: the numbers come from a real season played by a licensed player, and the B4T engine landed on the same verdict as their federation.

Everyone is born at BORN. The summit is called LEGEND.

And in between, just matches.

Ready to play?

Born 4 Tennis
Out now on the App Store and Google Play.